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AI Insights · Timothy · June 2024

Top 5 3D Realistic Games in Australia for Q2 2024

In Q2 2024, the top 5 3D realistic games on a unified platform in Australia showed varied trends in downloads, revenue, and weekly active users. Sensor Tower provides detailed insights.

Top 5 3D Realistic Games in Australia for Q2 2024

In Q2 2024, the top 5 3D realistic games on a unified platform in Australia demonstrated diverse performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, highlights the dynamics of these popular games in the region.

Snake Clash! from Supercent, Inc. saw a significant increase in downloads, starting at around 12K in early April and peaking at approximately 21K by the end of June. Revenue fluctuated throughout the quarter, peaking at about $904 in early June. Weekly active users steadily grew from around 30K at the beginning of the quarter to over 52K in the last week of June.

Race Master 3D - Car Racing by SayGames LTD experienced a gradual increase in downloads, moving from around 8.5K in early April to approximately 14K by late June. Revenue showed a more stable pattern with a minor peak at $835 in late April and another at $794 in the final week of June. Weekly active users also rose steadily, reaching about 63K by the end of the quarter.

PUBG MOBILE from Tencent Mobile International Limited had a consistent performance in terms of weekly active users, maintaining around 92K throughout the quarter. Revenue peaked at about $253K in the first week of April but showed a declining trend, ending at around $167K in late June. Downloads remained relatively stable, averaging around 6.5K per week.

Call of Duty®: Mobile by Activision Publishing, Inc. had variable revenue, peaking at $182K in late April and then stabilizing around $130K towards the end of the quarter. Downloads ranged between 5.5K and 8.2K, with a noticeable increase towards the end of June. Weekly active users remained steady, averaging around 75K.

EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts showed a steady increase in revenue, peaking at $93K in early June before settling at $70K by the end of the month. Downloads saw a slight increase from around 4.9K in early April to about 6.6K by late June. Weekly active users were stable, hovering around 86K throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024